Thursday, November 4, 2010

Autumn reflections

It's quite ironic that in my last blog, I was celebrating the return of Nocturne, whereas here I'll be observing its closure on 11/11/10. Its owner, the ever-talented Nedria, is pulling back from SL significantly as she migrates toward InWorldz. She will likely recreate Nocturne there, as IW is now growing w/ SL ex-pats. I will probably not be joining the staff there, however.

There are many who love IW and are proclaiming it to be the successor state of SL as the pundits proclaim the approaching demise of Linden Labs's experimental little world we have here. I will admit I do have an IW account, and have had one for a while, and I will agree it's essentially SL 4 years ago. Kind of. It's actually less stable than I remember the old grid being, but it DOES feature the crappy graphics and crude blocky builds from back before I got a decent computer able to keep up w/ the demands of WindLight.

I have invested far too much in SL, not just in terms of inventory, but in the purchase of actual hardware to finally get to see the SL everyone else was raving about and taking those great pictures of. Besides, I flat don't get the appeal of going back to inferior performance. In my visits to IW, I did not recapture that sense of wonder that SL had back in the early days. All I found was frustration and annoyance.

Similarly, I have an account in Blue Mars, and for all the (empty) hype about how squee-tastically fabulous it was, frankly, I thought it sucked. I checked in on it a few wks ago. It still sucks. The only change is my utter loss of respect for the squee-ing bloggers who were raving about it (Iris, Hamlet, really? I thought you guys had taste). SL was my first experience w/ virtual reality worlds and was sort of my gateway drug to MMORPG's, but when, IF, Second Life does expire, well, I'll probably get busy reclaiming my First Life. I will still be active with Guild Wars, and the upcoming Guild Wars 2, but neither IW nor Blue Mars are interesting to me. There is, however, a great world just beyond the window to my study that probably deserves more of my time.

Saturday, October 2, 2010

Fall is falling!

And so I suddenly find myself with a bit of free time (shockingly) to actually do a blog entry! I"m astonished. Lots of new clubs added to the mix, and I've been sold at auction for Bid4aCure to help fund new research into eliminating diabetes.

I'm looking at adding a calendar to the site so I can refer folks here to check my schedule. I've set up a Google calendar and hopefully by the time you've read this, I'll have figured out how to add it to the blog. I've been more active in world lately, but I've been horribly remiss in posting my misadventures there.

Lemme see...Nocturne's back up and running, so I"m DJ'ing there in my old slot 6-8 PM. It's hard building up the crowds at that time (It's a little early for most), but much later causes me trouble in RL the next morning, since that's 8-10 PM in my time zone and Friday involves a 100 mile commute each way as I hit my most distant locale. I've also assumed the Twisted Tuesdays show at IGBC, desperately trying to fill Cooper's shoes as she takes over Wicked Wednesdays. And of course, I'm still kicking around in Eternity, at least as a minstrel if not much in the RP anymore.

Eternity's moving to a RP hud that I personally don't care for, but to each his/her/its own. It has sort of left me on the sidelines of most of the RP, but if the greater good benefits from SpellFire, then so be it. And so I sink back into the role of Enigmatic Figure Who Moves Mysteriously About On the Fringes.

That's preferable to me over the constant eating that I find problematic in SpellFire. You have a constantly degrading nourishment score for eating and drinking, kind of like a fuel tank. In my case, I find that my first-level character's fuel tank is so tiny I can't do much more than cruise around the proverbial parking lot of the gas station while waiting to level up enough that I can actually go somewhere and do something. That's frustrating to me. I'd rather not mess with it, even if that means I'm disqualified from most of the RP. I tried it several times and gave up in disgust when I couldn't walk from my house to the nearest tavern to at least get some conversation in while I sat and ate. And I drowned at every sim crossing b/c I ended up stuck under the water. That didn't help either. I have 4 sims to cross to get to the tavern. Not gonna happen.

So anyway, that's the news from Arc-Land. Now, to see if I can attach that calendar...

Wednesday, June 16, 2010

June rolls on


I kinda have a tendency to be a workaholic. The beautiful irony is that my player started SL due to the fact that his RL job had pretty much eaten his soul. So, at the direction of others already in SL, he jumped in there to try to find the missing bits, which created me. Who has become a workaholic DJ who pretty much only logs in to perform gigs. Ya can't outrun yourself, I guess; no matter where you run to, there you are right in the middle of your hideout.

This has been a running battle for me from the beginning. I've been addressing this by tryin' to pull back a little on the 'jobs' in SL and leave myself more time to play, in both SL and RL. So, for those of you wondering where the heck I've been and why so few DJ group notices, well, I've been taking a break. I"m about ready to put the headphones back on now (there's only so much rest I can tolerate), so rest assured I'll be cluttering up your inbox again really soon, but for this second, I'm luxuriating in actually NOT being tied to the virtual DJ booth so much. Although if I stay Primal like this here, I might have some trouble fitting the headphones around the antlers.

Thursday, February 11, 2010

Fun with arrows...

OK, yeah, my last post was really pretty bummed out. I still agree w/ it; banking on making it rich in SL is up there w/ telling your high school guidance counselor that your career goal is to win the lottery. However, that bugs me less today.

In the interim, I've increased my presence in Eternity, an 18-sim fantasy kingdom w/ some of my favorite people in SL occupying it. I've been a part of the kingdom for years, but always as simply a semi-ooc service provider as the regular DJ for recurrent events there, but I just never had much time to get more involved than that. Well, until recently. It started innocently enough; I was killing time after a gig and got invited to check out the archery pit.

Quick aside: I'm running nowadays on a much, much spiffier gamer system than I had for the first few years I was in SL. And in that span, I played in Toxian (which is a favorite hangout of the Lag Monster). I'm used to fighting through crushing lag (2 fps was normal, less than 1 was not uncommon. 10 was downright luxurious). And since getting the new system, oddly, I've NOT done any combat in SL.

Combat on a system that gets 30+ fps in High Graphics Mode is a LOT different from what I'm used to. I kicked the archery gallery's butt :D.

So, I introduce you now to the latest Elven Archer of the Rangers of Eternity. Not sure I'll have free time to RP there in every storyline that comes up, but then again, I've always been happiest w/ Arc as Entertaining Supporting Cast Member rather than Leading Man, so it all works for me. I haven't been in-world at all this week; lately I've been hitting the grid one day out of 5 due to an active RL, but if they can handle my absences, I'm thrilled to be a more regular recurrent character in the ongoing sagas of Eternity.

Monday, November 30, 2009

Happy December and Merry Chrismakwanzakah!

Gonna go ahead and do my shoutout now, b/c let's face it, I rarely put much here these days. Fact of the matter is, I'm really not much in-world at all anymore, and that saddens me a bit. A few days ago, I hit my 3rd rezzday, and I was thinking of how much has changed. More to the point, I was thinking of how ironic it all feels, that with all the new cool stuff, like Havok4, Windlight, Sculpties, etc, I oddly find that I'm less amazed than ever by the place, *sigh*

Here's the thing. Three years ago, I stumbled into SL, or rather, into a community of fun-loving experimentalists in a madcap freewheeling world that Hamlet Au has so astutely described as "Bebop Reality." It was a weird, wild, wonderful community. It was not unlike the exhuberance that comes from the early college years, and I cherished the rare chance to relive that.

And then, over the past year, SL has grown up, graduated, and traded in the Ramones t-shirt for button-down oxfords.

I really, really, really hate the new feel of the place, and all the jazzy lag-inducing special effects don't cover up the problem at all, even a little bit. Used to be, it was a surprise and delight to catch a Linden just hanging out, and they were goofballs. THese days, think IRS agents. They have about as much sense of fashion and humor. There's more territory and more residents than ever, yet oddly, there's less to do. At least, less silliness, less goofiness, and less lighthearted fun. The place has been flooded w/ folks determined to make a buck here, and moreso, are actively disparaging everyone else who isn't here to do so, and they whine at full volume if they can't make their RL rent from their SL biz (and remember the exchange rate; you're really setting yourself up if you think that at around 250L per USD you're gonna rake in the big bucks off that 500L clothing set you're hawking).

Dunno. Maybe I'm just gloomy b/c I'm down with a sinus infection, and I've spent too much time reading the forum blogs tonight for lack of anything else to do. We'll see what tomorrow brings.

Sunday, August 9, 2009

August posting

Yeah, my plans for daily or even weekly blogging have pretty much fallen by the wayside. However, I'm hoping I can run at least a monthly commentary. Thing is, I've got so much goin' on in RL that it doesn't leave me much time for SL, and SL for me these days is almost entirely spent DJ'ing various clubs and special events.

A nice exception to this is my perennial fun in Eternity, and a new experience running in CoLA that's kinda got me intrigued. CoLA, more properly known as City of Lost Angels, is a post-apocalyptic urban horror RP sim that gets it right in so many ways. And makes some predictable mistakes.

The game meter is the CCS, which is a great system, albeit less versatile for multiple RP experiences than its distant relative DCS system. I think that was one of the points where Dimentox and Suzanne split; he was one of the original developers of CoLA before he went off to do Toxian City on his own. If you set yourself up as a vampire in CCS, a vampire you shall be everywhere you roam. DCS is sim-dependent, so you can play a vampire in one sim, a human in another RP sim, etc. However, the CCS character skills & attributes are a lot more developed than in DCS, so I'm really enjoying that part of it.

The setting is a subcontinent of related sims, each very well designed. Unlike many RP sims that have a separate mall area, the shopping areas here are integrated right into the structure of the play area, which helps support its urban feel; the shops aren't just setpieces. Like all RP sims, lag is an issue, but I've been shocked at how, well, moderate, the lag is. It's there, but it's not nearly as crushing as it is in some SL RP worlds I've bopped around in. No idea how they manage to limit it, as they don't seem to be using the same tricks I've seen other sims use (limited texture palettes, etc). However they do it, for a sim loaded w/ highly scripted meters and weapons blazing, it's actually a place you can move around in and enjoy your experience w/o scrimping on the look and feel of the world.

The primary mistake the place makes is the same one so many RP places make, and it's not in any way the fault of the designer. It's RP snobbery on the part of other players. CoLA is really, really hard to start playing in unless you know someone. I'd tried twice before to play there, but nobody was willing to give the new guy the time of day, much less a few pointers on how to set up the rather complex character meter and get into the storylines. This time was different b/c I was cajoled into playing by old friends of mine from Nocturne who were also established CoLA players. They hooked me into other players, and it's kinda gone from there. CoLA's definitely worth the effort even if it IS kinda hard to get established. If you're considering starting in CoLA, gimme a shout and I'll help hook you in as much as I can.

Monday, July 6, 2009

In Memoriam of Great Clubs, and a musing on club. vision (which is not the same as beer goggles)

Not much to tell of late. After nearly 2 yrs in SL, Nocturne has closed, as its owner wisely opted to focus on her studies when her college curriculum started suffering b/c of her work keeping Nocturne open. Also, Club Amor is on extended hiatus due to my SL sis Olivia's RL medical setbacks which have limited her ability to do the work necessary to keep it running.

SL *is* fun & games, but a lotta work goes into pulling that level of fun off. Clubs and the entertainment industry in SL, as in RL, require massive investments of both time and cash, and not a lot of clubs ever recoup enough to break even. Which, as I've noted before, is so rare that it's best not even made a goal. If you have the time and means to sustain it, excellent! However, it's also a good idea to know what your stop-loss point is. With both Olivia and Nedria, they were managing the financial struggle OK, but there's also the time commitment involved in planning multiple events weekly, if not nightly, staff management issues, land management stuff, all sorts of interesting things that require your time and attention.

Neds and Livvie are the 2 best club owners I've ever known, and I've known some great ones. Part of that for them means not delegating it all away and just blindly signing the checks. They created my 2 favorite clubs ever, and they did so by carefully crafting the style and identity of the places, and that requires a LOT of attention to detail and active involvement. It's easy for a club w/o a single clear vision to drift, and even easier if it gets relegated and delegated down the list. Consider another well-done club--Phat Cat's Jazzy Blue Lounge. New folks bought out the owners, and the place just nosedived after that. Used to be a regular hangout of mine, but when the place lost the original owners (whose name I don't recall), the whole vibe changed dramatically (which I DO vividly recall--I hung in there for a little bit, but it was just not the same somehow). So, as Neds said, she'd rather have Nocturne be Nocturne and go out in a blaze of glory still riding high than die a slow death as it inexorably lost the magic that made the place so special.

I fully expect both will return to the business some day. They're just too damn good to stay out of it for long. But in this instance, between Livvie's health and Neds's school, I'd say they have their priorities just about right. Still, I will be looking forward to both of 'em getting tired of retirement, hehe.